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The Shell Traders, Resource
Details
Install cost: 0 Set(s) Limited
    Rarity: Rare
    Artist: Mike Kimble
Text
(A): Choose a program or hardware card from your hand. Set that card aside, and put a number of shell counters on it equal to its installation cost. When the last shell counter on that card has been removed, install that card, at no cost. Remove one shell counter from one card at the start of each of your turns. (1): Remove one shell counter from a card.

Errata

The line "Remove one Shell counter from one card at the start of each of your turns" should be on its own line, perhaps after both the cost/effect lines.

Rulings

If Shell Traders is trashed while cards have Shell counters on them, those cards are in "limbo." They can not be put into play unless another Shell Traders is installed and used to remove the Shell counters. Between Corp actions, the Runner gets the first chance to perform special functions, then the Corp. Special functions of cards can be used at the following times:
  • At the start of either player's turn
  • After each action
  • During a run while the Runner approaches a piece of ice and while the Runner passes a piece of ice
  • Just before the Runner accesses a fort's contents, whether or not the Runner encountered ice during the run.

Card of the Day

Written by Foolkiller

The Shell Traders (TST) is a cool resource card which allows you to defray the cost of some big-ticket items, or freely install lots of cheap cards. Used in numbers, it can provide an aggressive alternative to some of the more common bit-engines.

TST allows you to pay to remove Shell Counters as a cost with no action penalty. Thus, you can pay to remove counters on the Run! Put AI Boon aside with TST. Then, if it turns up you need it in an emergency before it is fully paid for, you can pay the remaining cost and install the Program. If you are really tricky and don't mind dain bramage, you can use Lucidrine Booster Drug to get bits for a run. Then you can use those bits to remove Shell counters.

Often the best use of TST is for novelty cards or extras. If you feel you have time on your hands, use it to install your required breaker suite. If you are pressed for time, use it for luxury items like HQ Interfaces, a deck, or MRAM Chips. Programs like Disintegrator, which otherwise may not be worth the cost to install, are a great investment to make with TST. I use it for Cortical Cybermodem all the time. By the time the Cybermodem is installed, I usually need it (for MU or hand size), so things work out nicely.

If you get really tricky, you can use TST instead of a traditional bit engine. Get lots and lots of TST in play and install all of your programs and hardware with them. Once they are installed, use it to finance Cloaks, Newsgroup Filter and a deck. Then misc.for-sale the lot of 'em and run to your heart's content. The zero install cost for the TSTs maximizes your investment return at sale time.

Even just one of these cards in a deck is a good investment. Let it work for you while you build up a Broker and install other cards. If you can get a bunch, despite it being a rare card, you can use it to rapidly set up your breaker suite while saving your money for runs later.

Overall, TST is a good card in just about any deck, but its best application tends to be for luxury items like Interfaces and expensive hardware. The slow speed prohibits using it on too many cards at once unless the cards are inexpensive. If that's the case, you are probably better off just paying for the cards while using a more efficient engine.

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